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So I really love the visual style but the fact that nearly every hit sends the other character flying and they bow to each other every time it makes for a really awkwardly paced fight. Spam attack, catch some air, land, bow, repeat.

Cheers for the feedback! I'm inclined to agree and was considering some changes to how easy it is to knock each other down (currently any head contact is guaranteed to). It's been tricky enough getting the game together in about a week and balancing it is going to take longer than the game jam deadline, but I intend to see it through even if that goes beyond the deadline, so all suggestions are very welcome. Thanks again! :)