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This is a cool idea, and I'd love to see it expanded more in the future.

One big issue I had was with the UI. Often, vital info ran off the edge of my screen. I don't know if my story was good or not in the end, because after a few lines it ran off the screen. I also had issues with text appearing for a split second and then vanishing before it could be read. Another issue was with the lack of possible combinations. 

This is a promising start though, and I'd love to see more of it in the future. Maybe even some randomized elements with the locations, for replay variety?

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Thank you for giving the game a try! We did have several tuning things we didn't have time to properly format or time-out, as well as being able to generate enough content to really make things feel fully featured.

Our intent was to have a more user friendly inventory and combination menu where everything was represented by "item card" type displays, as well as a quicker combination proccess of selecting pairs of Inspirations and having it immediately register if they would be a valid combination, but we unfortunately ran out of time (across many things) and had to try to make it work as-was.

Thanks again for the feedback!