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(+1)

Great concept. I really like the pixel art shader that you've added. Compressing scraps puts you at risk of an attack, which is a pretty natural yet cool mechanic.

I think the problem with a first person action game is that sound effect is very important in letting the player know what's happening in the surroundings. Right now, it's difficult to know if an enemy has spawned. Still, it's understandable that there is not enough time for it.

Great job on the game!

(+1)

Yeah, I ended up wasting a chunk of time on trying to model and texture the entire environment before realizing that was not going to work out in time and instead implementing the render feature as you see it now. That cut off my time for sound which, as you pointed out, left some big issues in keeping track of the world and enemies in it. That also included time to have a friend test the game where I could have noticed some other issues with the difficulty :s Such is the life of a jam though hahah

I'll definitely be working on polishing it all up post-jam!

Thanks a ton for taking the time to play and give feedback on my game, I absolutely loved yours!