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I enjoyed this! Momentum-based action is always fun, and the swing-and-release has a nice Spider-Man vibe, which seems blatantly intentional given the title and theme, haha. It was quite satisfying to swing around the levels as gracefully and quickly as possible (right-click all the way!), and I really wanted to focus on that; maybe this is well-suited for speedrunning? Less satisfying was trying to push the flies into the web—I felt like I couldn't quite get the hang of what motion was necessary there, and would appreciate more focused level design to teach that application of the mechanic. But overall I had a great time and played this longer than I meant to. And the hand-drawn signage is super-charming. Nice work!

(+1)

Glad you enjoyed the swinging mechanics, we definitely put a lot (maybe too much) time into that. Unfortunately, I wasn't really sold with our core gameplay objective: it was kind of thought of after implementing the swinging around. I'm kind of with you on the whole speedrunning aspect of the game. Making a platformer that you can absolutely zoom through would be quite fun I think.

Also, I'm glad you enjoyed my little scribbles for the tutorial lol.