Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

I wouldn't recommend it, but you can do something underhanded or controversial with your game to make people notice it.

Since last year, something like 7,000 games have been released on Steam. I can maybe name 4 games off-handedly. A lot of them are shovelware and simply low effort. And I'm not trying to be mean, but these particular games are just very generic, bland, and have no identity of their own.

So then, the trend in the last few years—which coincided with streamer popularity exploding—is to just release a game as quickly as possible, with an emphasis on being "quirky" to get them to play it. All that matters is you get Markiplier or Game Grumps or Pewdiepie or whatever popular streamer to mention your game and you'll get a disproportionate number of people interested in it, regardless of the quality of finishedness of it. 

Personally, I frown upon this since it hurts the honest nature of game development and is basically exploiting the system to maximize your money/exposure. Technically there is nothing wrong with it, so whatever.