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(2 edits) (+2)

I really loved this one! the art and especially the character art was obviously amazing, but I realy liked the mechanics as well. A lot of shoot-em-up games feel a little static to play because you'll typically spend the whole game making as few movements as possible in the bottom corner so that you can dodge bullets easier, but the mechanics in this one make it so that you're required to constantly be moving to maintain momentum on the ball, which adds a whole layer of depth to the game. I also really like how the projectiles can be affected differently by the ball depending on their color, it really spiced things up and made the bosses feel different. There are a few bugs during the scene transitions and it could probably use an ending screen when you beat it but I don't care, I love this game. Awesome job, one of my favorites of the jam so far!