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What a wonderful experience. Great animations and the gameplay was very relaxing. I really liked the sound effects for the jumping. When it's timed with the music it sounds like you're adding to the melody which is a great feeling. Definitely can be a full release for sure. Ways I think it could improve: 

- Lower the volume on the sound effects. While they are a great pick and are fun to pair with the music, it can get grating with how loud it is and how frequently you need to jump. 

- Don't let the player move so much in the air. I found it hard to control the character after jumping and would sometimes miss the landing because I tapped the arrow key and went flying off to the side. 


Honestly though I thought it was the best game of the jam so far and I this could (and should!) be iterated upon into a full release. Really great work. 

Thank you - really glad you  enjoyed it! I was doing music mixing and made the mistake of  never trying earbuds in the 48 hours - definitely a lesson learned for next time!
The air momentum was a tough balance between feeling very floaty and whimsical, versus precise control - thanks for your input, it's helpful to know which way on the scale we tended to lean as we fine-tune the game further.