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Cool! I like the lighting effects and the mechanics were very clear and simple. There were interesting puzzles made from those mechanics as well.

At first I liked the tile-based movement, but then it became difficult to tell whether the line would hit a red circle after making a move. That compounded into frustration with the restart when a mistake was made. Maybe free movement would serve it better, a preview move, or ability to undo moves?

Overall was a fun idea. Nice job!

(+1)

Thanks! Yeah, I'll find another movement system/solution to the problems if I develop this further.