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(1 edit) (+1)

Nice wee game! As others have pointed out, the UI isn't exactly the most polished thing, but I think it still provides all the fundamentals you really need for a 48 hour game jam. As for the mechanic, it's a clever idea; it could probably do with a bit more hand-holding at the start, to make sure what is actually possible is clear to the player (for the first few levels I focused only on moving tiles I wanted to bring together to get to the number, wheareas moving other tiles out of the way - and not caring what they add up to - is a powerful tool here). Nice job!

EDIT: I also forgot to thank you for giving the option to adjust the volume/mute. I really needed it at one point when trying to figure out one of the levels :P

I entirely agree with the points you made! The UI works in a sort of minimalistic, simple way I think, but it can definitely use some sprucing up as it's currently just the default Unity buttons with a color and a nice font. I also would've loved to add some introductory levels to help the player get used to the mechanics and things like creating gaps to move tiles around (as you pointed out), but simply didn't have any time left. 

I'm glad you liked it! And you're welcome for the volume controls haha