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(1 edit) (+3)

I really appreciate that the player has acceleration instead of instantly moving at max speed as it makes small movements way easier.  I think the pits on the last level that required you do form a chain of buds to get the bud out were a little annoying since if I fell in the pit by accident it would require restarting the level. I think maybe turning the pits into a hazard and then putting the buds in a little alcove would better communicate the intention.

Here's a crude picture of what I mean:


(+1)

Thank you for playing! :) That's a great suggestion and I appreciate the visual. I agree, I think some of the level design could have better communicated the intent to the player. I kind of rushed level 4 & 5 out within the last couple hours of the jam, so they definitely feel a little less intuitive for that reason alone.    Thanks for the feedback! ^-^