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Good base idea! Having health and ammo combined is cool (maybe like Warlock's life tapping in WoW), but I didn't feel like I had to shoot - I think someone else mentioned you could avoid enemies given their pattern. 

It's got a nice presentation - maybe the audio could have persisted through to the game from the menu? 

Good job!

Thanks for your feedback. I'm planning on doing a patch next week do I'll adjust the enemies to make them harder to avoid then.