Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Great music and great artwork ! The whole theme made me think of Nausicaa of the valley of the Wind (wild guessing that it was your main inspiration, as there's also this mecanic in the movie of dying if you breath the poisonous air for too long). 

Maybe power ups could have been more varied (like Downwell for instance). Also it was quite frustrating to not be able to look back and shoot the insects on the ship, and I thought i'd lose if too much of them got on the ship, like a lifebar... In the end I ignored them and finished the game without too much trouble

(+1)

Yes, Nausicaa was one of our biggest influences here!

Regarding the power ups, you're totally right, we would love to add more but ran out of time. About the second stage, we tried to create something that was impossible to beat and just build momentum for the final battle, but it was quite hard to balance haha.

Thanks for playing it and for your comments!

(+1)

Knew it ;)

Oh that last phase I cleared it rather easily with the double ball power up, as all insects where on the same line. I guess it was intended to be only doable with a powerup, to reward the risk taking ?

Thank you for playing my game too !

Exactly! The main idea was: impossible middle stage, easy boss (you never want to do a too difficult game on a jam unless you really know what you're doing hah).