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(1 edit)

Day 2

Another crazy day at work and adulting… but this is the 7DRL, there are no excuses.

  • Room Collisions have been implemented, instead of checking point inside trapezoid, I just put some invisible blocks as boundaries.

Screen Shot 2018-03-05 at 11.29.00 PM

  • Added objects in the level with collisions and depth ordering
  • Doors now have to be “used” in order to navigate, and you can potentially use other objects in the world too.
  • Fade effect when using doors
  • Picking up items, simple 9 slots inventory with an “active” item you can change with tab
  • Paint walls and floors in the level with random colors
  • Using keys to open doors

Screen Shot 2018-03-06 at 7.03.21 PM

Giovanny continues working on the art part, mainly focusing on more floor and wall types, as well as some initial objects.

Captura 1Captura 7Captura 3

TODO

Base engine

  • Drop items
  • Persist door status
  • Better Inspect stage objects (Description)
  • Character animations

Procgen 1

  • Layout generator including keys and doors
  • Mansion history generator

Time Invested so far: 9:00