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The concept of the multiple character controlled at the same time has been seen a lot in this jam, but here I find the level particularly interesting ! The challenge is quite well balanced, I did all the levels without finding the solution immediately, but without struggling too much either.

I think some quality of life improvement could make the game a bit more polished, and prevent a few unuseful frustration : the colliders don't seem to be the same when the character looks up and when he looks right or left, so I sometimes ended up dying when I turned while I was too close to a wall. Maybe the game could work with movement following tiles ? I don't think the free movement is really used in levels, and it leads often to deaths because the characters move quite fast.