I really loved the smooth movement and shooting of the character in this game. The mechanic of being in a certain area to shoot your weapon worked surprisingly well. After some time of playing, I found the fuel mechanic very tedious and never got more fuel back than I used myself. This means that it was very difficult to win the game even if I'm hitting most of the shots and avoiding being hit. The game would benefit from a health bar instead and a win condition of enemies killed or time survived. These changes would make the game more replayable and engaging in my opinion. Also, the fuel sometimes spawned outside of the map making it unreachable. Overall this was a good project with a lot of potential. Good job!
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Out of Fuel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2891 | 2.772 | 3.545 |
Fun | #3681 | 2.132 | 2.727 |
Overall | #3874 | 2.203 | 2.818 |
Presentation | #4883 | 1.706 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are connected to the base and can only attack when connected to it. When the connection with your attacks ends what happens? It turns into just dodging
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
No
We used pre-existing audio
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