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I really loved the smooth movement and shooting of the character in this game. The mechanic of being in a certain area to shoot your weapon worked surprisingly well. After some time of playing, I found the fuel mechanic very tedious and never got more fuel back than I used myself. This means that it was very difficult to win the game even if I'm hitting most of the shots and avoiding being hit. The game would benefit from a health bar instead and a win condition of enemies killed or time survived. These changes would make the game more replayable and engaging in my opinion. Also, the fuel sometimes spawned outside of the map making it unreachable. Overall this was a good project with a lot of potential. Good job!

Thanks for you feedback! I’m glad you liked my game! A health system would really improve the game but the reason I didn’t implement it is because I had the idea of killing enemies from the range of the base and then getting out of the range of the base and collect it without a weapon. Because I wanted to make getting hit a little less punishing I decided to make the player invincible, but it didn’t seem to work.

I’ll try to make a version of the game where the fuel system works as I want it to, I have some ideas to improve the enemies and the balance so the intended gameplay works, but if it doesn’t then I will consider your idea adding a healthbar and putting a win condition with the time survived.