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While this interpretation of the theme is probably the most common, this one sticks out to me as the one with the better balance of challenge and fun. Most are too easy and predictable. This one was the right about of challenging and stumping, but not impossible, so quite rewarding! My critique would be that the grid nature of the worlds would lend itself better to having the movement also be based on a grid. There were too many times where my hit box would barely touch something and I would lose in a way that felt unfair. Other than that, the art and sound are well done! Good job on this jam!