I would have only liked for the swordsman to stop moving left / right if I release A / D in the air. Apart from that, really great idea! I love the setting, graphics and how you implemented it, feels great. Good job!
Viewing post in Sorcerer Vs. Swordsman jam comments
Hi CroSnake!
Interesting! I didn't consider the stopping mid air aspect. Honestly, I don't remember explicitly coding that particular behavior, and I absolutely agree that motion should be more controlled while in air for platforming purposes. You can expect a fix in future iterations :) Thank you for the great feedback!
Best,
Brandon from TheIndieDream