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Thanks! This was the first time I've done custom UI button animations in Unity, was pretty surprised at how easy it was. Totally agree on the controls, I was too close when working on it and just got used to the quirks of it. An update will smooth them out with some more analog options as well. Apologies for the crash, that error text is big and scary cause it gets thrown by some obfuscating unity code haha, I think I've got it sorted though.