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Hello LinuxKid21. Congratulations for this highscore, you're the first to have gotten so far! Thank you so very much for playing the game, and your critiques are so valuable! Concerning the red enemies, I've programmed them to go into a 45 degree angle +- 10 degrees and just simply bounce on the walls. But I suppose with unity's physics engine and all the bouncing on the walls, their trajectory might become more vertical. Still you made an excellent point, that I completely overlooked, the screen is more wide than high, so they are much more difficult to avoid when coming from above. This is something to fix! With the green guys, they were supposed to stop in place for 3 seconds before shooting, but I believe something broke at this stage with my latest submission. But I agree with you, a more visual cue would be the best! I have plans to develop this game further and even make levels, in addition to this infinite level :-). Thank you once again!