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You're spot on with your feedback! I actually had kind of a busy weekend irl, so I could only use about half the time I normally would be able to. Because of that I chose to forego a lot of the art I'd normally invest time in and just focus on the technical rules behind it. 

A better UI style is definitely something I'm planning on working on and of course a better introduction is an excellent idea. I only had about a handful of hours left when the game itself was finished to make a tutorial of sorts, so I settled for some screenshots with added instructions. I like your example of that, that seems like a great way to introduce the player more gradually to the whole concept.

I also just loved the way you designed your levels, visually speaking, so I might just take inspiration from that as well if you don't mind ;). Thanks a lot for your insightful feedback and I'm glad you liked it :D

You're welcome to copy the level design concepts from my game. It's not like they were invented by me personally! Game devs all over the world have gradually discovered what works and what to avoid. It even has a generic name for the process: Onboarding.