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(1 edit)

Really cool! You've got some very nice puzzle mechanics here, and you've done a really good job of gradually increasing the difficulty and complexity of the levels' designs.

I also really appreciated that all the controls were displayed in-game, in their relevant contexts. I noticed checkpoints were included early on too, which is a good idea for reducing possible frustration.

Great choice of music (even if it was pre-made). Charming choice of retro graphics, too.

I eventually got stuck on a level where I couldn't reach the red door at the top left, which seemed too high for me to jump to. I tried a few things, such as holding the jump key for longer, trying to climb the white chains as either white or a different colour, trying to wall-jump, testing whether the drops could jump higher when combined together as white, and seeing if I could split mid-air and then jump while still in mid-air, but I'm not sure what I needed to do.

Really nice work!

(+1)

Thank you for the feedback. And the solution is to actually get blue and green through the cyan door then have red jump of the edge. When a pigment dies they respawn at their starting location. I probably should have included another level to teach this mechanic better.

Ahh, thank you for the reply, I hadn't thought about their starting positions!