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2018 7DRL Day 1

Expected to advance a bit more but was caught up in a lot of work.

Done

  • Created project skeleton based on phaser-es6-webpack
  • Coordinated with Giovanny the format for the assets. Agreed on a style (black layout + paper texture + color), hoping we can achieve it.
  • Basic project setup, output a sample empty room with a sprite moving around using cursor keys.

Screen Shot 2018-03-04 at 11.23.01 PM

  • Implemented navigating through rooms, using a fixed mansion layout and basic art

roomNav

  • Talked with Ashton Morris, he’s going to work some awesome ambiance and SFX for the game.
  • Giovanny set to work and sent me some initial artwork for testing integration

Peek 2018-03-05 17-46

To Do

Base engine

  • Collision with room boundaries
  • Collision with stage objects
  • Pick up items
  • Inspect stage objects
  • Use keys on doors
  • Character animations

Procgen 1

  • Layout generator including keys and doors
  • Mansion history generator

Spent time: around 5:00