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This is one of those cases where you take a really simple set of mechanics that are intuitive to understand and control (good for a game jam) and you just do them well with good level design.

Initially I really liked the slow ramping up of difficulty and smooth introduction of concepts, but I found that the difficulty really spiked once I reached the level with 3 dots. Of course it's hard to do so in a game jam, but that would be my one piece of feedback - add an easier level or two before that one to smooth out the difficulty curve.

I think we actually have similar styles in terms of minimalist art and gameplay, so I would love your feedback on my game as well. Thanks for making this!

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Yeah, I found it really hard to foresee how difficult the puzzles would be. I actually had a level I didn't get time to upload that I think should be an easier three-dot level. I'll make sure to check out your game!

In that case, please upload a build with that new level after the Jam is over, I'd love to try.