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Wow, I think this is the first time somebody mentioned anything about disconnecting, and you raised a couple good points! I will mention that the movement cooldown does reduce as the waves get faster, but I'd like to do it in a smoother way in the future so that it's not so egregiously slow at the beginning. Or at the very least make it more obvious when you can or can't move, in which case I'd probably tie the movement cooldown to the beat. I'd actually really like to implement an incentive for breaking off and see how it affects the gameplay, it sounds fun. Thank you!