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Hi Chentzilla! We’re glad to know that Argos’s personality is showing through his design. As for his walk, our purpose is not to convey a natural walk, but an angry, rigid march instead, also reflecting his personality. Sadly, we are aware that, due to schedule and technical constraints, we won’t be able to enrich the animations with a lot of “drags” and “follow-throughs”. 😕 However, we are focusing on keeping the main idea preserved, even though details are being left out, and we believe this can be adequate do the character’s size relative to the screen on gameplay. We hope you will find this all makes sense considering the concept and limitations of our project. Thanks a lot for you feedback, we really appreciate it! 🙂