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Had a blast playing this, killed the boss

Yeah, right now the game has a few winning strategies (body slam, waiting for the right moment, etc) and there is almost no strategic consequence on dealing damage (and not killing). I think this can be solved with a little secondary mechanic, maybe you choose cards at the same time and one of the players has initiative? or maybe a timer? external random hazard? 🤔

but the main idea is very clever and the overall experience was fun, it has that great roguelike deckbuilding feel hehe. GOOD JOB!


Yeah, the game needs a lot of rebalancing and a mechanic to encourage dealing damage, but I'm glad you still liked it ! Thank you !