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I called it quits at 50 meters since the difficulty spiked and I couldn't tell how much further it would go for, but this was solidly done! I kept discovering new tech as I played (like I didn't initially realize you could swing with multiple characters detached, or that you could use the tension of the connections to slingshot yourself), so there was a surprising amount of depth to the movement mechanics.
My main request would be a clear visual indicator of whether or not a character is correctly positioned to attach to a surface, since sometimes it's unclear.