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(1 edit) (+3)

Pretty well polished, both visually and audibly! Gives me a sort of Monaco vibe. It could be interesting to try and implement differences between the characters, like maybe one's faster but the other has more pull on the tether? Very cool competitive design though!

(+1)

Yeah, we had the exact same idea! Thanks for your feedback

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Thanks a lot for your feedback! We originally planned to implement different characters with abilities but ended up throwing away because of the time limit.