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Slingshotting yourself was undoubtedly fun in here. Physics controls are usually clunky (I got PTSD from my own game, lmao), but you managed to make them cool here, congratulations! I really enjoyed jumping across the levels, but I think the camera was a bit lacking, as we couldn't see much further ahead. Perhaps zooming out and putting a range to where you could click? Still, very good game overall. I even did found the old spider design hidden in the last playground, just because I really had fun slinging around. Great job!

(+1)

I'm glad you had fun slinging around! And yeah, honestly, by the end of the jam, I wasn't really sold on the 16:9 ratio myself anymore (it led to a wider screen but not being able to see well up or down), but by that point I had already hardcoded (yuck) the UI and HUD because I couldn't get scalable UI to work for the life of me in those 48 hours. The slinging mechanic does seem to be a popular feature though, perhaps either better designed levels and environments should be in order, or perhaps the swinging could be repurposed for a different game entirely. It's worth looking more into, at least from what I gather from the comments here.