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When I saw the concept for this game, I was worried I'd become easily overwhelmed with all the stuff going on. To that end, I can only feel like your decision to make it a slower, more methodical puzzle game was the right call. You did a good job of establishing a grammar of verbs pretty early on, and were able to communicate it to me largely by rewarding my own exploration with interesting results. This is definitely one of the better-designed games I've come across so far in this jam, despite its simple visual presentation, and that's definitely something to be proud of. Great job!

I think about the only note I can offer is regarding the top-right 2d area (The wasteland, I think?). It wasn't especially clear how to get up to the console and once I did do it, I wasn't totally clear if that was the intended result, or I just gamed the physics a bit. 

Thank you! It's a bit of a relief to hear that the pacing of the discovery worked so well for you: I didn't have time for any outside playtesting, so I was just going with my gut on it.

Regarding reaching the console: if the physics let you do it, then it's legit. (Though it sounds like I could probably telegraph that better in-game.)