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Cute art, great music; a fun idea that plays pretty well. Really unfortunate about the softlock, but there's very clear and obvious potential here for a full game!

You probably know already that there's a few bugs, but I might as well list what I encountered 😂

- If an enemy actually drops into a pit(rather than walk above it), it seems to always pull the player in too, no matter where they are on the map.

- I actually didn't figure out the first fire room for awhile cause I happened to shoot between the flames each time I tried. Probably would've figured it out faster if I read the desc though. (The first time I cleared that room I actually smacked the octopi with a sword to send them through the fire and possessed them before they went too far for me to do so, without extinguishing any)

- I had a wild time trying to replicate this one to make sure I saw what I saw, but in the room where you push a block to spawn the enemies the octopus threw a shot over the water, hit the button in the top half of the room, and dropped me into a pit.

- If you stay possessed as the same thing and never unpossess, your spawn position never updates. I'm sure this is intended in some form to actually prevent softlocks, but it softlocked me when grabbing the middle turtle in the room with the mercury gem, because it didn't spawn again when I got sent back.

Overall I had a great time! I really tried to pick the softlock to see if it was possible the way suggested in the desc (I even used cheat engine so I could try it over and over again eventually), but I think the heart will always hit the wall before the turtle spawns after the screen transition. I would really love to be proven wrong though! Great job!

Thanks for the kind comments and the list of bugs!