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Good sprite work and controls! The camera was a little frustrating though, I felt like the only viable strategy was to run away constantly, but that also meant I had very little visibility on where I was running and always ended up smashing into a newly spawned cell that I didn't have time to react to. I think your reply in the other comment about killing cells when they touch the prison cells (maybe just ones that have been shot?) would've added a nice twist.

My best run got to 23 seconds left! No way I'm doing any better than that though.

Thanks for the honest feedback! I agree the camera could be further away. My initial idea for the prison cells was to be kind of a joker which stops the dead cells mop so that you can concentrate on killing the living cells.