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(+1)

“the turn-based combat exist” got me! Yes the second part was rushed sadly and a lot of interesting concept got thrown away. I’m thinking of either making it an auto battle, or I thought of making it focus on more on the resource management somehow. I’m glad I could throw it together in this limited time, but it’s far from what it meant to be. I’ll definitely revisit this project.

(+1)

Haha yea sounds like you have some good ideas for where to take it, I'd definitely be interested in seeing where it goes when you decide to revisit it!