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I’d like to know what properties for ores you have in mind. :-) Different ores were introduced to enrich the gameplay by making player mine them selectively. So, you can’t just spam mine everything (except for the first level), you have to stop your cart and align it with the desired ore.

And thanks for the kind words, I’m glad that you liked my game!

(+1)

I thought along the lines of having a score system. So maybe some ores fill up a cart faster but are less valuable? Maybe some have to be put into a special cart? Maybe some enemies steal certain ores? But that's only in case you wanted to add mechanics to the game, right now everything makes sense as it is.

Awesome, thank you! Those are really nice suggestions! I was actually planning to include a score system, so it’s likely that it will end up in the game at some point!