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The challenges you present in the level design work well to guide the player into the final section where one of the siblings is inevitably left behind. I found that the jump was terribly buggy and the  characters wouldn't jump more than a few pixels high in many circumstances. The bricks with red on them didn't read particularly well; I thought maybe they were lava until I fell onto one and nothing happened.

Good job making such a cohesive level in a short amount of time!

Thanks for feedback and yes the level desigh is crappy