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(1 edit)

Hi!

Thank you for playing the game! I'm sorry to hear about the troubles you're experiencing! 

You're right in that the controller can be a bit slow. It was a total oversight that I didn't add a controller sensitivity! I'm working on a new version right now to add a controller sensitivity slider that allows for much faster turning (up to 3 times as fast!) This new version will be available on itch and Steam either later today or tomorrow! :)

Regarding stage 37, the level starts in the wrong direction depending on how you look at it. It's designed to show you the doors first so you know that you can't progress, but I agree, it may be a bit confusing!

EDIT: The new update has been released! 🎉

(+1)

I played with the new update and the controller camera sensitivity slider made a big difference, thanks for adding it!

I should have phrased my statement re: the start of stage of 37 different as it isn't "wrong" to start you facing towards the closed door so that you know it is there (that's a perfectly valid decision!), I just wanted to point out how long orientating yourself towards actual path forward took with the old controller camera system.  Anyways it has been addressed now so it is less of an issue.

FWIW I did manage to finish the last few levels and overall I thought this was a pretty well put together marble rolling game. I won't complain about the reversed directions part as long as you don't complain that I only got through them by holding the controller upside-down :P

Played with the controller upside down... I love the creativity! :D