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(2 edits) (+1)

Thanks for the glowing review :). I usually make my games hard cuz after testing them for so long they seem easy, but you're right, especially for a game jam, I should've made it easier. My idea was to make the game shorter so that people would replay it, instead of just having one long run and then rating the game when they die.

Also great idea on changing up paths to also target the top and the bottom. For the parts though, I wanted them to come after the enemies stop spawning so you would have time to attach them properly, but maybe that's not the right formula. Maybe I should've made them come mid-way from time to time, for an added bonus if you take the risk to catch them. Again, thanks for the comment!

(+1)

My pleasure! You should be proud!