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(+1)

The randomness of the crystals takes away the strategy of selecting them. Could use some differentiation. For example, a good crystal is usually hidden behind a trap. The bad crystal is easily accessible. Then I have to decide - to sacrifice one life but have a chance to get a good crystal, or to risk that an easily accessible crystal will give me some ugly effect.

If you add some strategy it can be a very interesting game, because the foundation is already promising :)

(+1)

Thanks for the idea, ill try to keep that in mind when developing future games, Hope you enjoyed playing it.