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Okay. The idea is sooo brilliant, it makes me wish I have had it.

The presentation is not perfect, but the the thing is generally pretty polished and pretty. I think you could make the players and enemies less pixel-y and it would look cooler.

I don't understand how the mage is different from the archer? Also, it is a bit frustrating that you have absolutely no control over the attacks. Maybe you could invent a way to make that work as well somehow. Maybe if we make a big turn in front of the enemy, one of the joints will shoot. Idk.

(+1)

Implementing a shooting button would get pretty wild considering the amount of snake parts you end up controlling, but we've seen some other people express that same interest so I'm sure there's a way to design which'd work...
I think I agree with your point on the presentation as well. If we develop this further we might go down something to make it look more like a flash game or something with hand-drawn pictures. I'm glad you like the idea though, and thanks for leaving such an energetic review~!

I think the presentation ius 80% there. (Ya know last 20% is like last 80% tho xD)

But about the shooting: I) wasn't thinking of a shooting button, cuz that would obviously be waay too OP. But I think there could be a way (though this would only allow for melee attacks. Bows and magic could have a cooldown/ something else instead? But evenm if you only do the melee, the game would be infinitely more fun): So if you do a hard turn close to an enemy, one of your units hit it.

Magic and Bow users could just have another mechanic. I'd love this.