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I like the idea! As randomerz said this would probably be pretty nice as a coop or multiplayer game. I can see a 2v2 working really well for this. The visuals and audio were also pretty slick! I like the proper menu and loading system as well as the tips parts too. Sorcerer AI was competent enough to keep the game engaging.

As for what I would change, Id say not a whole lot. The movement is a little sticky and janky, and it took a little time to get the hang of controls, but once both were done with it was smooth sailing.  You were also kinda able to cheese the game by just running up to the sorcerer and spamming attack :p.

Honestly, I can see this going somewhere. With some more work and balance put into it I reckon you got something promising. Best of luck with the jam and I wish you well!

Also managed a no hit, fire damage only run!

Hi Darylsteak!

Impressive! I am glad you found the game interesting/fun enough to try a challenge run! I am really excited to expand this game now that I have gotten so much encouragement from the community. I will let our sound engineer know you appreciate his work! And thanks for the comments on the loading menu and AI. I spent lots of time on making reasonable AI!

Another huge piece of feedback I am getting is the balance of the blocks. In this iteration, clearly, its too easy to avoid using them at all! I would definitely make them more balanced in future iterations. Also character controllers can always use improvement from us tiny indie devs!

I am glad you think this game has potential. I fully intend on expanding it into a full game in the future. If that is something that interests you, feel free to follow us here on Itch. It will take me some time to get a team together but I am confident! Thanks so much for playing and good luck in the rest of the game jam!

Best,

Brandon from TheIndieDream