Really interesting ideas going on, love the art style, very hard and fast gameplay, snappy but also floaty (in a good way).
Like the background art on this itch page, but it kinda blends in with the actual game, took me a second to realize it's only one side that I need to defend, which lead to some cheesy strats.
Takes a bit to understand that the direction the duck moves when you throw is dependent on the direction of the ball, not the facing direction of the duck. It is a duck right? idk. But maybe if that dash actually dealt damage instead, then you could give the game more enemies and up the tension/action without necessarily dropping the difficulty.