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Really interesting ideas going on, love the art style, very hard and fast gameplay, snappy but also floaty (in a good way).

Like the background art on this itch page, but it kinda blends in with the actual game, took me a second to realize it's only one side that I need to defend, which lead to some cheesy strats.

Takes a bit to understand that the direction the duck moves when you throw is dependent on the direction of the ball, not the facing direction of the duck. It is a duck right? idk. But maybe if that dash actually dealt damage instead, then you could give the game more enemies and up the tension/action without necessarily dropping the difficulty.

Thanks for the feedback! Nice to hear ideas on how to make the game better even though I am probably not going to update this game after the jam. As for the duck part, it was an accident but it really does look like one :P