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This is a clever puzzle mechanic. I feel like I struggled trying to finish the two missions (didn't really attempt the third), but it made me feel clever when I did finally figure them out. Well done on this.

It took me a while to find the camera rotation buttons, and once I did, I didn't really use them because it made the controls too confusing for me. If the WASD directions updated with the different cameras, it would have been much more useful.

Oh, and a bug I found: After connecting the block in the second room of the second level on the high ledge just in front of the door, you can press D again and get stuck in the wall.

We are glad you had fun completing the levels! We are aware of some of the odd collision bugs, and our coder Pie wants to redo the entire system for a future update to the game (where we plan to add a few more levels as well).