I did think it was interesting, but I kept wanting it to behave like a Slinky XD
The way I ended up playing it went something like stretch as far/high up as possible, then freeze. Switch. Repeat. It wasn't really very fun, but I couldn't really advance any other way. The freeze mechanic does allow you to anchor so that you can actually move the other end, but the result felt very unnatural for a spring.
Goodness, sorry to sound so harsh T_T Maybe if the physics allowed for more predictable spring-like movement / torque, or without changing that maybe even changing the graphic to a bungee cord so it didn't come across with the affordance "I will behave like a spring", that would end up setting expectations differently so it'd be easier to appreciate the freeze/jump.
I did have fun trying it out for a bit, so thank you for making it!! Cheers.
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No, no it's okay I totally get it; I'm glad you at least had some fun :) In fact, I didn't want to make it easier exactly because of the reason you mentioned. But in an effort to make it behave like a real spring, I actually used the real spring formula so I'm just as confused as to why it feels a little unnatural at times :D Thank you so much for your feedback though, will make sure to take it into consideration next time <3