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Fun, but really hard! I couldn't get past the first stage. I like the flailing mechanic but it was really difficult to control and perform my intentions. It was interesting to have to choose between flailing and eating, but eating felt like it didn't recover enough health to really feel relief from the pressure of naturally losing health over time.


Graphics are amazing and audio fits really well!

(+1)

Thanks for the feedback!


Maybe I didn't communicate something, eating always happens when you're holding someone, so it isn't really a choice. I could have demonstrated that better. And yeah, I would have made the grabber have a bigger range so you didn't have to be so precise.

OH! That makes so much more sense! When I read "... use them to replenish your health, and flail them around to hit others" I thought it was a choice I had to make. I was able to progress much further after that, and the syringe healing a chunk of health made the progression a smoother as well.

Thanks for explaining! I played again and had a ton of fun!