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Days 4 and 5

Sorry for the lack of updates, but I scared myself so bad believing I irreversibly messed up on Paz's model but I didn't and all is good! The not good part is that I was so upset thinking I couldn't fix anything that I stopped working on any like, visual pieces and just spent my days in temporary grief and plot development. That, and I've been getting my butt kicked coming home from work ultra tired. What a tale!

Day 6

I figured most of the model out and went ahead with texturing. My SUPER friend Tucker helped me solve all sorts of awkward weirdo probs I've run into with Blender; bless him.

I played around with the textures and got something I really like that's close to my art style and I'm real pleased especially considering how much trial & error I went through, omg.

However, now that I think about it, I highly doubt she'll make it into the final cut before the game jam ends, so it was fun while it lasted! I'm very attached to the story I've written so I hope to flesh out the rest of the game afterwards when I'm not on super crunch time, haha.

Beside spending a bunch of time in Blender, I also messed in Unity with the first person camera as well as wrote flavor text for some items. Not much to show on that part.

I hope to spend a lot more time in Unity now that I've realized I OUGHT TO PRIORITIZE THAT LOL.

x Cy