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This one was really fun! I think the mechanic of stretching the bond to get health back might not be ideal tho. It forces you to be really vulnerable when you need health so you just end up more likely to die. Everything else works really well and your presentation is great!

Good call! We were looking for ways of making it so it's less "optimal" to turtle around the shield. Still, you're right, it can feel a little bit of a "win more" kind of situation, rather than a way of helping struggling players. Thanks for the review.