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Interesting game, I don't often see adventure games' "pickup X and use it on Y" gameplay in a platformer like this. The first two rooms really leaned into that design, which I think made them work, but the jumps in the third one were a bit too high/tight, making some of the control challenges mentioned in the other comments stand out more.

Thanks so much for playing and your feedback! I'm going to implement better controls for when I make another game!