Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

GMS1 doesn't watch for file changes at all - if you opened some script/object in GMS1, edited it, and saved, it'll likely just show that version next time you open it instead of checking what's on the disk. Not sure if there's any way to correct this aside of reloading project - maybe it'd care when source control is enabled?