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(1 edit)

Thanks a lot for playing and for your honest review.

3 Block jumps are super finnicky, and sometimes I’d touch water and die, sometimes I wouldn’t.

I made the frog’s hurtbox really small to reduce this feeling, but I think it should be a tiny bit smaller than it is right now. About the 3 block jumps: I personally find that the most engaging part in platformers is the “almost impossible jumps”, when you prepare to leap and think “will I make this jump?”.

EDIT: About the pixel art: Many games stick with only using “stretch and squash” for more “fluid” animations, but I think it steals the soul of the animation. For Tooongue I tried using 3 key frames to convey the sense of motion, like games did in the past. I’ve considered scaling the frog up a bit during his jump, but I thought it could break consistency with the rest of the game’s aesthetic.

I still think the frog looks like a green headcrab tho.